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Sandtrike :: low poly and normal mapping
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Posted :: 5-24-07
So I've completed the low poly model and have done some tests for the normal projection. The poly count is well within my original target, it's sitting at 6,826 polys.
I've decided to cut up the low poly into more pieces to make the normal projection easier, then it's time to unwrap and do the real normal projections [the model is currently auto unwraped for the sake of testing]. For now check out the test render above.
Sandtrike :: high poly and design
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Posted :: 4-28-07


high poly renders :: 3ds Max 9 |

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This is slated to be a next gen game model, I'm shooting for less than 10,000 polys. For now the high poly is just over 500,000 polys.
I was initially going for a functional design, along the lines of a "Sandmobile" [like a snowmobile] that might be used in the military today. In the end, I went with what looked the coolest.

original concept :: Photoshop
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