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Spencer Luebbert
Designer and Digital Artist
contact@slueb.com
816.225.9103
 

The Bigwheel :: FINAL THOUGHTS
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Posted :: 2-14-07


Bigwheel front detail :: 3DSMax [Mental Ray]

Bigwheel top detail :: 3DSMax [Mental Ray]

One of my earliest pieces. This was also the first time I unwrapped an object. Each piece has a spec, bump and diffuse map [the wheels have normal maps]. My favorite parts are the speedometer, and the bump map on the main body [makes the seat texture and seams along the side of the model].

For the final renders I used Mental Ray, with area lights, a raytraced floor and final gather.


Bigwheel side view :: 3DSMax [Mental Ray]




 
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