
Bigwheel front detail :: 3DSMax [Mental Ray] |

Bigwheel top detail :: 3DSMax [Mental Ray] |
One of my earliest pieces. This was also the first time I unwrapped an object. Each piece has a spec, bump and diffuse map [the wheels have normal maps]. My favorite parts are the speedometer, and the bump map on the main body [makes the seat texture and seams along the side of the model].
For the final renders I used Mental Ray, with area lights, a raytraced floor and final gather.

Bigwheel side view :: 3DSMax [Mental Ray]