
default scanline render :: basic lighting :: environment taken from DBall
This project was finished in under 2 weeks. The most valuable thing I learned from this was how to preserve the high poly detail in the normal map of the low poly model. The fenders and headlights were the most difficult areas, I had to be a little creative with the mesh flow.
A majority of the time was spent modeling the high poly and low poly models.
Ripping to normals and texturing was done in about one working day.

low poly wireframe [6610 polys] :: low poly with normal and specular :: finished low poly