WORK :: RESUME :: ABOUT SLUEB
Spencer Luebbert
Designer and Digital Artist
contact@slueb.com
816.225.9103
 

63' Baja :: FINAL THOUGHTS
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Posted :: 6-24-07


default scanline render :: basic lighting :: environment taken from DBall

This project was finished in under 2 weeks. The most valuable thing I learned from this was how to preserve the high poly detail in the normal map of the low poly model. The fenders and headlights were the most difficult areas, I had to be a little creative with the mesh flow.

A majority of the time was spent modeling the high poly and low poly models.
Ripping to normals and texturing was done in about one working day.



low poly wireframe [6610 polys] :: low poly with normal and specular :: finished low poly


 
WORK :: RESUME :: ABOUT SLUEB