WORK :: RESUME :: ABOUT SLUEB
Spencer Luebbert
Designer and Digital Artist
contact@slueb.com
816.225.9103
 

Backcountry Boarder :: 3DSMax, Painter
Last Updated 10-12-07
A WIP next gen game model. I'm focusing on the Gears of War workflow explained by Kevin Lanning in d'artiste's Character Modeling 2.


2008 Scion XB:: 3DSMax
Last Updated 10-05-07
WIP high poly vehicle. Early stages.


D-Ball :: 3DSMax, Mudbox, PhotoShop
Finished 9-24-07
A short animation simulating gameplay for a game concept of mine.
First time projecting normals and ambient occlusion on a character.

10 weeks from concept to completion.


63' Baja:: 3DSMax, PhotoShop
Finished 6-24-07
My first normal mapped low poly model.


Fanboy :: 3DSMax, PhotoShop
Last Updated 6-12-07
A WIP character model. This was my first attempt at modeling a character, its been on the backburner for a while. Still needs texturing.


SandTrike :: 3DSMax
Last Updated 5-24-07
A WIP next gen vehicle model. Next step, normal map projection.


The Bigwheel :: 3DSMax, PhotoShop
Finished 2-14-07
High Poly Bigwheels trike. A single photo was used for reference.
This project was my first use of MentalRay, and first time unrwapping
and painting UVs.



 
WORK :: RESUME :: ABOUT SLUEB